How do we make improving art a social and playful experience?
Role Product Designer UX Engineer
Team 2 Developers 1 Product Designer
Tools Figma Xcode Github
Timeline Winter 2022
Summary
I made this launch animation for Scribbly in After Effects. Hover (tap on tablet) above to try it!
In the winter of 2022, two of my friends and I decided to start a passion project from scratch. The idea is to create a platform that encourages people to practice drawing and sketching with the power of socialization.
Everyday, all users will receive a prompt that asks them to draw a specific thing, for example, "people." The app then serves as a social network that connects people's drawing with each others.
Users have the ability to react and comment on their friend's drawing for the day as well as looking back onto their past drawings. The social aspect encourages the user to be consistent, and the ability to keep track of progress encourages the user to reflect on their improvements.
I was the sole designer who was responsible for designing all the flows in the app, from onboarding to settings. Currently, the app sits in Test Flight, and hopefully we will release it to the public soon.